Let's Battle - Battle Animation Contest (2014.06).Game Character Animation Contest (2015.04).Showcase Your Armor Knight Competition (2019.09).iClone Lip Sync Animation Contest (2021.07).If you like these improvements I would suggest you get comfortable with the weighting and sculpting tools (look in the manual):Īlienware Aurora R12, Win 10, i9-119000KF, 3.5GHz CPU, 128GB RAM, RTX 3090 (24GB), Samsung 960 Pro 4TB M-2 SSD, TB+ Disk space Mike " ex-genius" Kelley Here I did both to get a better fit on the one arm (but left the other alone so you can see the difference). However, you can improve things by playing around with the weights and editing the mesh of the shirt in sculpt mode. ![]() In CC3 you will be getting a figure for animation, and thus you won't really notice such small issues when the figure moves. While the fit can get close, there are also morphs and very specific approaches in Daz to get a completely different fit because the purpose is different - in Daz you are creating a still. Remember, the mesh is being converted over to fit a CC3 figure, which has different vertices than a Daz one. ![]() If I understand what your problem is, there are a few things you can do to mitigate this, but you won't ever get the same fit as you get in Daz.
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